local L0_1, L1_1
L0_1 = {}
L0_1.NONE = 0
L0_1.TIME_LINE_ASSET = 1
L0_1.TIME_LINE_PREFAB = 2
L0_1.TIME_LINE_SCENE = 3
L0_1.Other = 4
CutsceneType = L0_1
L0_1 = {}
L0_1.FREE = 0
L0_1.RELATIVE_TO_LOCAL_AVATAR = 1
L0_1.RELATIVE_TO_INTEE = 2
L0_1.Other = 3
CutsceneInitPosType = L0_1
L0_1 = {}
L0_1.CUTSCENE = 0
L0_1.VIDEO = 1
L0_1.Other = 2
CutsceneIndexType = L0_1
